Practica Juego de la Oca

main
Nathan 10 months ago
commit 72e44e7921

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import socket
class OcaAOcaClient:
def __init__(self, host, port):
self.host = host
self.port = port
self.client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.client_socket.connect((self.host, self.port))
def receive_message(self):
return self.client_socket.recv(1024).decode()
if __name__ == "__main__":
HOST = '192.168.100.252'
PORT = 2000
client = OcaAOcaClient(HOST, PORT)
current_turn = False
while True:
while current_turn == False:
msg = client.receive_message()
if msg == "your_turn":
current_turn = True
else:
print(msg)
while current_turn == True:
message = input("Type 'roll': ")
client.client_socket.sendall(message.encode('utf-8'))
if message.lower() == 'roll':
client.client_socket.sendall(message.encode('utf-8'))
current_turn = False

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import socket
import threading
import random
import time
class OcaAOcaGame:
def __init__(self):
self.current_turn = 1
self.player1 = None
self.player2 = {}
self.player1_pos = 1
self.player2_pos = 1
self.oca_positions = [5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54, 59]
# Asigns player1 and player2 to sockets
def add_player(self, player):
if self.player1 == None:
self.player1 = player
print("ADDED PLAYER 1")
return
else:
self.player2 = player
print("ADDED PLAYER 2")
return
def start_game(self):
msg_turn = "your_turn"
msg_started = "The game has started!"
msg_player1_oca = "Player 1 has landed on an Oca!"
msg_player1_win = "Player 1 is the Winner!"
msg_player2_oca = "Player 2 has landed on an Oca!"
msg_player2_win = "Player 2 is the Winner!"
self.player1[0].sendall(msg_started.encode('utf-8'))
self.player2[0].sendall(msg_started.encode('utf-8'))
# Used to prevent the game from locking up
sleep_time = 1
while True:
# Determine player turn
if self.current_turn % 2 != 0:
# Player 1 turn
time.sleep(sleep_time)
self.player1[0].sendall(msg_turn.encode('utf-8'))
time.sleep(sleep_time)
player1_turn = True
while player1_turn == True:
# Player rolls dice
data = self.player1[0].recv(1024)
print(data.decode('utf-8'))
if data.decode('utf-8') == "roll":
roll = random.randint(1, 6)
print(f"Player 1 Roll: {roll}")
self.player1_pos += roll
# Check position of player, if lands on oca -> go to next oca
if self.player1_pos != self.check_next_oca(self.player1_pos):
time.sleep(sleep_time)
self.player1[0].sendall(msg_player1_oca.encode('utf-8'))
self.player2[0].sendall(msg_player1_oca.encode('utf-8'))
time.sleep(sleep_time)
self.player1_pos = self.check_next_oca(self.player1_pos)
# Checks if player is over 63, if so -> return position after going back the required spaces
self.player1_pos = self.check_if_over_63(self.player1_pos)
# Checks position of player, if lands of 63 -> win
if self.player1_pos == 63:
time.sleep(sleep_time)
self.player1[0].sendall(msg_player1_win.encode('utf-8'))
self.player2[0].sendall(msg_player1_win.encode('utf-8'))
time.sleep(sleep_time)
# Updates player position message
msg_player1_pos = "Player 1 Position: " + str(self.player1_pos)
print(msg_player1_pos)
time.sleep(sleep_time)
self.player1[0].sendall(msg_player1_pos.encode('utf-8'))
self.player2[0].sendall(msg_player1_pos.encode('utf-8'))
time.sleep(sleep_time)
self.current_turn += 1
player1_turn = False
else:
continue
else:
# Player 2 turn
time.sleep(sleep_time)
self.player2[0].sendall(msg_turn.encode('utf-8'))
time.sleep(sleep_time)
player2_turn = True
while player2_turn == True:
# Player rolls dice
data = self.player2[0].recv(1024)
print(data.decode('utf-8'))
if data.decode('utf-8') == "roll":
roll = random.randint(1, 6)
print(f"Player 2 Roll: {roll}")
self.player2_pos += roll
# Check position of player, if lands on oca -> go to next oca
if self.player2_pos != self.check_next_oca(self.player2_pos):
time.sleep(sleep_time)
self.player1[0].sendall(msg_player2_oca.encode('utf-8'))
self.player2[0].sendall(msg_player2_oca.encode('utf-8'))
time.sleep(sleep_time)
self.player2_pos = self.check_next_oca(self.player2_pos)
# Checks if player is over 63, if so -> return position after going back the required spaces
self.player2_pos = self.check_if_over_63(self.player2_pos)
# Checks position of player, if lands of 63 -> win
if self.player2_pos == 63:
time.sleep(sleep_time)
self.player1[0].sendall(msg_player2_win.encode('utf-8'))
self.player2[0].sendall(msg_player2_win.encode('utf-8'))
time.sleep(sleep_time)
# Updates player position message
msg_player2_pos = "Player 2 Position: " + str(self.player2_pos)
print(msg_player2_pos)
time.sleep(sleep_time)
self.player1[0].sendall(msg_player2_pos.encode('utf-8'))
self.player2[0].sendall(msg_player2_pos.encode('utf-8'))
time.sleep(sleep_time)
self.current_turn += 1
player2_turn = False
else:
continue
# Check what oca is the next one in the array
def check_next_oca(self, pos):
if pos in self.oca_positions:
index = self.oca_positions.index(pos)
if index < len(self.oca_positions) - 1:
return self.oca_positions[index + 1]
else:
return pos
def check_if_over_63(self, pos):
if pos >= 63:
# Returns the pos the player should be after getting more than the max
return 63 - (pos - 63)
else:
return pos
class OcaAOcaServer:
def __init__(self, host, port):
self.host = host
self.port = port
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.game = OcaAOcaGame()
self.clients = []
self.player1 = {}
self.player2 = {}
# Waits for players to join and starts the game when 2 have joined
def start(self):
self.server_socket.bind((self.host, self.port))
self.server_socket.listen(2)
print(f"Server is listening on {self.host}:{self.port}")
self.player1 = self.server_socket.accept()
self.game.add_player(self.player1)
print(f"Connection from {self.player1} has been established for Player 1.")
self.player2 = self.server_socket.accept()
self.game.add_player(self.player2)
print(f"Connection from {self.player2} has been established for Player 2.")
self.game.start_game()
if __name__ == "__main__":
HOST = '192.168.100.252'
PORT = 2000
server = OcaAOcaServer(HOST, PORT)
server.start()
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